LORD OF THE FALLEN ĐÁNH GIÁ

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His name is Harkyn. He exits conversation not with a goodbye, but with a gruff "I don"t care," as if he can barely be bothered to embark on the quest at hand. Harkyn may not be delighted by the adventure he"s been thrust into, but I can claim no such apathy: Lords of the Fallen is a dark-fantasy pleasure, cut from the same cloth as Dark Souls, yet distinct enough to lớn earn its own spotlight and, perhaps, to earn your affection as well. Harkyn himself is not easy to lớn love, but ultimately, he doesn"t matter as much as the world he serves and the hammers he swings.

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"World" might be too generous a word, actually: You spend most of your time in corridors & combat arenas, not gazing onto spacious landscapes. Lords of the Fallen"s dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters and armored behemoths. Snowy peaks may rise in the distance, but you will not be breathing in their refreshing air. Lords of the Fallen means lớn choke you with smoke và poison, và to crush you between the stone slabs that line its monumental suspended bridge. The view from this bridge says more about this world than words can convey. Ahead of you lies the gaping maw of a demonic temple hungry for your flesh. The massive chains that connect your destination khổng lồ the bridge must have taken hundreds of hours to lớn forge. Two colossal soldiers are carved into the mountain on either side of the entrance, warning you of the blood that will soon be spilled. This is Lords of the Fallen: ponderous and unwelcoming. There is no hiding from its dangers.

Unwisely, the game insists on trying to weave a coherent story into these spaces, with each of Harkyn"s cohorts và various audio logs tossing up a word salad that does little khổng lồ get you invested. In time, the story begins lớn make sense, but this cliched tale of the balance between good & evil isn"t the reason khổng lồ press on. Instead, it"s better to let the frozen walkways & giant braziers speak for themselves. You may begin your adventure in a holy sanctuary, but this place seeks lớn murder you. Consider the titles of the bosses you fight. Guardian. Beast. Champion. Who needs proper names, when "Annihilator" gets the point across? These titans và their lesser cohorts have no other purpose than to lớn kill.

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Lords of the Fallen"s dramatic citadel và hushed monastery are suffering from the invasion of otherworldly flesh-monsters & armored behemoths.


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The grind to cấp độ up is minimal, and while death is likely, it"s not frequent enough to elicit heartache. When you perish, you leave behind your ghost và (usually) revive at whichever ruby crystal you last saved at. Your ghost contains all the experience you have accumulated since the prior death, but it doesn"t remain forever, so it"s in your best interests lớn go retrieve it, and to be timely about it, at least in the early hours. Every fallen enemy will have respawned after your death, but you will be armed with the knowledge of what lies ahead of you. You will also be armed with some spells và a gauntlet that shoots out magic projectiles, spews fire, & helps xuất hiện new pathways. Selecting và casting spells is a matter of pressing or holding a button: there"s no need lớn switch from a dagger lớn a wand if you want khổng lồ punch a demon in the groin with your quake skill. There are no bows and arrows in Lords of the Fallen: it"s all swords and sorcery. You can engorge on magic when leveling up & make quick work of the three-legged freak known as the infiltrator if you play your cards right. I prefer the heaviest killing tools, however, coming close enough lớn my foes lớn smell their breath.

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Superficially, you could gọi Lords of the Fallen a Souls trò chơi for the meek và the uninitiated. But it earns more respect than such a flippant description. Lords of the Fallen isn"t about the trò chơi that it isn"t, but the game that it is. It"s about the ghoulish blacksmith, his glowing eyes, & the long tufts of stiff hair that rise from his scalp. It"s about the crunches of iron against bone when your hammer finds its mark. It"s about taking in new sights & sounds, and about finding new ways to lớn travel to lớn old ones. It"s about that suspended bridge, the monuments that guard it, and the creatures waiting within. Harkyn may have no use for these places, but there are riches inside nonetheless.